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MONDAY, 21 NOVEMBER 2005
2005.11.21 Monday

Every morning I read the newspaper column "Vox Populi, Vox Dei." It has appeared in the morning edition of the Asahi Journal for a long time, offering some of Japan's finest writing for one hundred years.

No matter how busy I am, I never miss reading "Vox Populi, Vox Dei.”

I start reading "Vox Populi, Vox Dei" on the front page whenever I read the newspaper. Then I browse the table of contents to survey the whole issue. I remember where to find the articles that attract my attention, and then I turn to the second page. I move from the General Articles to the International News Articles. I read everything in the order of its presentation until I get to the TV schedule, which I rarely read these days.

I don't dwell for long on the Sports section, but I give a good part of my attention to the International News Articles. I also take time to check out the advertisements that run along the bottom of the page for recently published books. I catch the movie ads that run in the evening edition too, of course.

I used to read the newspaper backwards when I was a boy... I would start with the TV schedule and move to the National News Articles. I was an unusual boy who just liked to read backwards, as they say.

"Vox Populi, Vox Dei" actually got me to read the newspaper from the front-page forward. School entrance exams always included something from "Vox Populi, Vox Dei," so the students forced themselves to read the column while cramming for school.

They write a new "Vox Populi, Vox Dei" column every day. The writing focuses on current events and seasonal topics, with a variety of intellectual and cultural slants taken on the given topic. They condense current affairs into the short essay format really well. It's a concise, interesting, and useful column. Sometimes it even invigorates the mind like a masterful short story.

The Asahi Journal collects its columns every season and collates them into a book. The English language edition appears at the same time as the Japanese.

Newsprint is an informative medium. A journalist applies his subjective point of view to his story of course, but he does so without emotion. Our digital age can easily drown us in a sea of information, and that's because none of the information has any character. It lacks the force of human passion.

Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's point of view conveys all of these aspects of identity.

"Vox Populi, Vox Dei" never names its authors, but there's such a huge difference between their writing and the meaningless news bytes that infest the Internet. A pageant of emotions runs through "Vox Populi, Vox Dei." I anticipate each day's article as personal reading material, rather than cold news.

I have longed to become a writer or novelist ever since I was a boy. I thought, "I want to grow up and write for 'Vox Populi, Vox Dei' one day!"

HIDEOBLOG is an official blog. I write as though it were a diary, but I can't deny that it becomes part of the ruck of media sent into the world. I suppose it will have its readers as long as it remains dispatched media.

I feel peaceful when I read "Vox Populi, Vox Dei" every morning. I know that it sounds presumptuous, but I would like to convey the same experience through HIDEOBLOG.

I saw an advertisement in the Sunday paper. "Attention high school students! Challenge 'Vox Populi, Vox Dei!' Write for the column in the 'Vox Dei, Vox Nova' contest!"

The advertisement called for participants in a contest created and sponsored by the Asahi Journal Company. Entrants must complete an original "Vox Dei, Vox Nova" contest entry using their own words. They must write a continuation of the "Vox Populi, Vox Dei" paragraph that appeared on the front page. That's the subject for the given contest.

The contest will run in January. It sounds interesting... I would participate if I were a high school student.

Gucci and Ryan returned from their business trip to America. Gucci brought me the PS2 version of GUN, and Ryan brought me the Xbox version of Stubbs the Zombie.

I've been really eager to play these foreign games. I had considered waiting for GUN until its Xbox 360 release, but I couldn't help myself and opened it. I last played up to the part when you board the steamship. The atmosphere is good... it looks interesting.

I really enjoy both legitimate Western cowboy films and the Italian Macaroni Westerns. I naturally supported Red Dead Revolver when it hit the stores a few years ago. A game with nothing but a Western theme won't sell very well though. I'd like to make a Western game myself, but I haven't yet hardened my resolve.

I'd really like a game like GUN to become a best-seller.

I had ordered Director Teruo Ishii's film Feudal Pornography: Bohachi Bushido over the internet, and at last it arrived. Director Ishii has unfortunately passed away, but I'm pleased to see his works released on DVD. The Tokyo Fanta's ten-year anniversary event had been dedicated to Teruo Ishii's memory, and it was a huge success.

Feudal Pornography: Bohachi Bushido stars Ms. Yuriko Hishimi, and it's one of my favorite films for that reason. More to the point, I love the fact that she doesn't wear a stitch of clothing!

Ms. Yuriko Hishimi was my first love as Ultra-Seven's Agent Anne. I like Director Ishii's movie for more than just that reason, of course. The story's setting in Yoshiwara, the narrative development, and the perspective are all quite interesting. It's a film made to entertain, and it doesn't leave anything out.

However, it's an adult movie, so I can't recommend it to minors. Naturally I only saw it once I had become an adult.

The military equipment for our OOOO Training arrived at the office. We received all three of the styles that we had requested: Shin-chan's, Murashu's, and mine. We checked how well they fit by trying on the equipment that we'll wear over our other supplies.

We each felt like the bounty hunter from Domino.

We're going to apply professional camouflage during training, and we'll use this as the base for our outfits. Shin-chan and Murashu plan to make Ghillie Suits to prepare for training. We'll have cold weather during training, so we'll wear our fatigues underneath our flight suits. That ought to warm us up.

Rettsu tried it on. He looked like the monster Woo from Ultraman.

Murashu tried it on too. He looked like the monster Zazaan, also from Ultraman.

Phantom has provided all of this equipment. The Aggressor Group provided the holsters, gloves, and chest rigs. Phantom will lend us a big hand while we produce MGS4.

I had browsed through Phantom pretty frequently when I lived in Kobe. That was over fifteen years ago. I would visit their stores in Sannomiya and Umeda. I was crazy about military stuff back then. Phantom also supplied my very first camouflage and dog tags. My camo was the woodland pattern, and my dog tags had "Solid Snake" engraved on them.

I ate Gingjiao-rousi for lunch at the restaurant Fuuton San Raakyo.

I played a little bit of Stubbs the Zombie in the afternoon. The zombies shuffle through a world depicted in a retro-futurist aesthetic, kind of like Metropolis. It's awesome! I can't help myself when it comes to this type of imaginative world.

The game has an outstanding concept too. "Those who have been eaten by zombies soon zombify themselves!" I had wanted to make a zombie game like this! This is exactly the vision I had in mind!

My film buddy Director Yudai Yamaguchi had also recommended Stubbs the Zombie.

This is the ideal zombie game, hands down! This is the real thing! The game probably won't make it to Japan though, regrettably.

I have wanted to make an online game that utilizes this genuine zombie aesthetic. The core idea is that everyone zombifies who has been eaten by a zombie. I've talked about this more than once during interviews, and I've written about it in serialized articles.

Here's the basic idea.

First, a player logs on as a Zombie Hunter in a necropolis. He goes through the whole login process, including setting up an online payment account. The player will then hunt zombies. The game ends when all the zombies in the city have been destroyed.

However... if a zombie bites the player's character during the hunt, the character zombifies and wanders the city himself.

The player can't control his zombified character, but he can still manipulate the camera. The zombified character must live disgraced in the digital world.

And the online gaming fee will continue to tally while the zombie wanders the virtual streets.

If the player isn't happy with this, he can create a new Zombie Hunter. He can hunt down his former, now-zombified character. However, if zombies bite the new character then he zombifies too. The number of zombies associated with the player's payment account increases, and the fees continue to tally for the second character. This is real zombie simulation!

I want to make that game someday.

Mr. Nishimura bought me a copy of the CD soundtrack to Sympathy for Lady Vengeance. Unfortunately, they haven't released a Japanese version yet. We're stuck importing it from Korea.

I asked Mr. Nishimura since I couldn't find it anywhere, and then he got it for me! Wonderful! He is the king of soundtracks.

The CD includes some scenes from the movie, and it comes with a deluxe booklet. It has colored photos and the score's sheet music. The musical instruments intone the sentimental melodies in ways that really fit the Christmas season. I recommend the soundtrack as well as the movie.

I saw many Hangul characters (the Korean alphabet) after I finished transferring the music to my iPod. I felt refreshed to see that my iPod had become trilingual.


In the evening I re-read the Asahi Journal's morning edition. I stumbled across the "Vox Dei, Vox Nova" contest for general public entrants. The earlier contest had required that entrants use the concept of a river (or rivers in general) as their theme.

A forty-year-old housewife from Ibaragi Prefecture won that contest. She wrote a fantastic piece that interwove the ideas of a river, the family, and other aspects of life together.

The next contest will require entrants to use movies as their theme. The deadline is November 30, and it should have a word count between 620 and 680 characters. Should I submit an entry?

Then I heard my own personal Vox Dei....

"What are you thinking!? You don't have time for that. You need to make your game!"

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