AUDIBLE:
An audible is a play called by the quarterback
at the line of scrimmage which changes the
play that was previously called in the huddle;
a change of plans in game play, just before
the ball goes into play. Also called an
automatic.
AUTOMATIC: See
audible, above.
BALANCED LINE:
A formation with an equal number of linemen
on either side of the center.
BIRDCAGE: The facemask
donned by linemen which has extra vertical
and horizontal bars.
BLIND SIDE: The
side opposite the side the player is looking
towards.
BLITZ: An all-out
run by linebackers and defensive backs,
charging through the offensive line in an
effort to sack the quarterback before he
can hand off the ball, or pass it. Also
called red dogging.
BOOTLEG: The quarterback
fakes a hand-off to backs going one way
while goes the other way to run or pass
BLOCK: To contact
your opponent, with any part of the body.
There are various types of blocks, such
as the basic block (which involves chest
to chest contact), the shoulder block (which,
obviously, involves using one's shoulder
to contact), the scramble or reach block
(designed to tangle up an oncoming opponent
who is playing outside of your position),
and pass blocking (delaying the oncoming
defensive line to allow your quarterback
to act).
BUTTONHOOK: A pass
route in which the receiver heads straight
downfield, then abruptly turns back toward
the line of scrimmage.
CANADIAN FOOTBALL:
Similar to American football,but with some
differences, including different field size
and scoring. For more information, see our
guide to the rules of football.
CANADIAN FOOTBALL LEAGUE(CFL):Canada's
equivalent of the NFL; the association of
Canadian professional football teams from
various cities in that nation.
CENTER: An offensive
line position at the center of the line
of scrimmage. The center snaps the ball
to the quarterback or punter.
CHAIN CREW: Three
assistants to the officials whose job it
is to handle the first down measuring chain
and the down box.
CHEAP SHOT: A deliberate
foul or other violent act against an unsuspecting
player.
CHECK OFF: Calling
an audible.
CLIPPING: Blocking
an opponent from behind, typically at leg
level. Clipping is a foul, with a 15-yard
penalty.
CLOTHESLINE: A
foul. To clothesline is to strike another
player across the face with one's extended
arm.
COACH: The trainer
of the team who also formulates offensive
and defensive strategy. In professional
football there is a head coach assisted
by several other coaches specializing in
certain areas of training, such as offense,
defense, strength training, etc.
COFFIN CORNER:
One of the four corners of the field. A
punter often tries to kick the ball out
of bounds near a coffin corner to stop the
other team from returning the ball, and
make them put the ball back into play close
to their own goal-line.
COIN TOSS: Before
the start of the game, the quarterback of
the visiting team calls heads or tails of
a coin flipped by the referee. The winning
team kicks off; the loser chooses which
goal to defend.
COMPLETION: A legally
caught pass.
CONTACT SPORT:
Any sport involving physical contact between
players. Football is a contact sport, as
are hockey, boxing, and soccer.
CONVERSION: See
Point After Touchdown.
CORNERBACK: A defensive
backfield player, almost as deep into the
backfield as the safety. There are two cornerbacks.
Their job is to tackle runners and intercept
passes.
COVER: To defend
a position or location on the field.
CRACKBACK: A foul.
Blocking by an offensive player who goes
downfield then turns back to the middle
to block a player from the side.
CURL/CURL IN: A
maneuver where the receiver runs downfield
before turning back to run towards the line
of scrimmage.
CUT: To suddenly
change direction to lose a pursuing player.
Also, to drop a prospective player from
the team roster.
DEAD BALL: A ball
that is no longer in play, that is, a ball
that is not held by a player or loose from
a kick, fumble, or pass.
DEFENSE: The team
defending their goal line. The defense does
not have the ball; rather, they attempt
to keep the offense from passing or running
the ball over their (the defense's) goal
line.
DEFENSIVE BACKFIELD:
The area or players behind the defensive
linemen. The defensive backfield is the
last line of defense against the offense.
There are two safeties, two cornerbacks,
and three or four linebackers in the defensive
backfield.
DEFENSIVE LINEMEN:
The players whose job it is to rush the
quarterback in an effort to sack him, or,
if another player has the ball, to block
him and prevent the opposing team from gaining
yardage.
DELAY OF GAME:
A delay caused by a team using or requesting
excessive time-outs, given a 5 yard penalty.
DOWN: An offensive
play, starting with a center snap and ending
when the ball is dead. The offense gets
four downs to gain ten yards. If they gain
that before using all four downs, they get
a first down and another four downs to gain
another ten yards. Each time they gain ten
yards, the team is at their first down again,
needing another ten yards(first and ten)
within the next four downs, or plays.
DOWN AND IN: A
maneuver where the receiver runs straight
downfield, then suddenly cuts toward the
middle of the field.
DOWN AND OUT: The
opposite of the above maneuver. In a down
and out, the receiver runs downfield then
turns out, toward the sideline.
DOWN BOX (DOWN INDICATOR):
A seven-foot metal rod, on the end of which
are four cards (numbered 1 to 4), used to
keep track of the number of the down being
played.
DRAFT: The selection
of new players into the pro ranks. Teams
doing poorly are allowed to choose before
those doing well, from among the various
top college players.
DRAW PLAY: A fake
pass which ends with one of the backs carrying
the ball after the defensive linemen are
"drawn" in on the pass rush
ELIGIBLE: An offensive
player who is able (by the rules) to catch
a forward pass; eligible to receive the
pass.
ENCROACH: Contacting
an opposing player before the snap. Encroaching
is illegal, with a five-yard penalty.
END: An offensive
lineman on the very end of the line of scrimmage
(there are two, one on each end of the line).
The ends block defensive linemen to open
up holes for the runner, and guard the quarterback.
On professional teams, the end on the right
side is referred to as a 'tight' end, as
he lines up close to the tackle. The end
on the left side is out farther to go out
for passes, and is called a wide receiver.
END LINE: The very
end of the field, in either direction. There
are two end lines (one at each end of the
field).
END ZONE: The area
between the goal lines and the end lines;
the last ten yards at either end of the
field.
EXTRA POINTS: After
scoring a touchdown, a team can earn one
more point by making a successful place-kick.
FACE MASK: See
fouls. Also, the mask itself, worn by the
players.
FAIR CATCH: When
there is a punt, and a receiver is going
to catch the ball and signals that he will
not advance after catching it (by raising
his hand just before the catch), this is
a fair catch. Also, players may not tackle
the receiver making the fair catch.
FIELD GOAL: When
a place-kick goes through the goalpost (over
the crossbar and between the upright bars),
three points are earned as a field goal.
FIELD POSITION:
The ball's location on the field.
FIRST AND TEN:
See down.
FLAG FOOTBALL:
Similar to most other forms of football,
but with typically six to nine players,
with tackling not permitted. Instead, a
flag carried on each side of the player's
belt must be plucked to constitute a tackle.
FLANKER: An offensive
player on the right or left side of the
formation. A flanker usually plays as a
receiver and is split out wider than a wingback.
FLAT:The field
on either side of the formation.
FLOOD: An attempt
to swamp the opposition or an area of the
field with sheer numbers of players.
FORMATION: The
arrangement of the players at the beginning
of each play. There are several formations.
Some of the most common are the punt formation,
I formation, T formation, and wishbone formation.
These are generally named for the shape
of the formation. For instance, an I formation
involves two running backs in a line (I-shaped)
behind the quarterback, and was invented
by college coach Tom Nugent in the 1950s.
The wishbone formation has the two half-backs
on each side of the full-back set back a
few yards as opposed to the T formation
in which all three backs are in a line parallel
to the line of scrimmage.
FORWARD PASS: Throwing
of the ball "forward", or in the direction
of advancement (towards the opponents' goal).
FOUL: A breaking
of the rules. Common fouls are holding (grasping
an opponent, unless the opponent has the
ball), personal fouls (tripping an opponent
or striking an opponent with one's hand,
knee, or head), interference (a defensive
player contacting a receiver to stop the
completion of a pass or kick by contacting
the player before he has the ball), clipping
(pushing an opponent in the back), and face
mask (grabbing an opponent's face mask).
FREE AGENT: A professional
athlete who is not constrained to deal with
one team. Rather, a free agent may sign
with any team he or she chooses.
FREE SAFETY: One
of the two defensive backs deepest in the
field who isn't assigned a particular area
or player to cover and is thus "free"'
to follow the play anywhere it goes and
generally must be a solid pass defender.
Also, see Strong Safety.
FREEZE: Holding
onto the ball for along time without scoring
or attempting to score, to freeze the ball.
FRONT FOUR: The
players defensive front line; made up of
two ends and two tackles.
FULLBACK: A member
of the offense, whose job it is to block
for the halfback and quarterback, but he
also runs the ball, and receives passes.
The name derives from the fact that in an
I formation the Fullback is the furthest
back, or a full way back. See quarterback
and halfback to further clarify.
FUMBLE: A ball
that is dropped while in play.
GAME BALL: The
ball given to a winning team's player or
coach considered to have most contribution
to their win (supposed to be the ball or
a ball the game was played with).
GOAL LINE: The
line over which the ball must pass to score
a touchdown. There are two, one at each
end of the field, ten yards from the ends
of the field.
GOAL-LINE STAND:
Making a stand against the opposition at
or near one's goal-line in a very tough
defensive effort.
GRIDIRON: A football
field.
GUARD: An offensive
lineman. There are two guards, one on either
side of the center, whose job it is to guard
the quarterback.
HAIL MARY: The
quarterback throwing the ball up in the
air without really targeting any particular
receiver, hoping someone on his side catches
it. Typically done when the quarterback's
about to get sacked!
HANG TIME: The
time a punt remains in the air.
HALFBACK: Also
refered to as Tailback or Runningback. A
member of the offense, whose job it is to
run the ball, receive passes, and block
for a teammate running the ball. The name
derives from the fact that in an I formation
the Halfback is half way between the Quarterback
and the Fullback, or half the way back.
See Quarterback and Fullback to further
clarify.
HAND OFF: Quite
literally what it says: to hand the ball
off to a teammate.
HASH MARKS: These
marks divide the field into thirds. Whenever
the ball becomes dead on or outside one
of these marks, it is placed on its respective
hash mark.
HITCH AND GO: A
maneuver where a runner goes downfield to
catch a pass, fakes a quick turn (as if
to catch), then continues downfield for
a deeper pass.
HOLDER: The player
who holds the ball during a place kick.
HOLDING: Keeping
another player from advancing by literally
holding him back with one's hand(s). Usually
illegal.
HOTDOG: A player
who uses theatrics and "hams it up" for
the camera. Sound like anyone in the NFL?
HUDDLE: The action
of the players grouping together to plan
the next play(s). As a noun, the group itself.
'I' FORMATION:
See formation.
ILLEGAL MOTION:
Movement by an offensive player before the
snap. Illegal motion is, obviously, illegal,
and gets a five-yard penalty.
ILLEGAL PROCEDURE:
Used to indicate a number of infractions,
including an illegal snap, having less than
seven players on the offense's line of scrimmage,
and taking more than two steps after making
a fair catch.
INCOMPLETE: A forward
pass that is not caught or intercepted.
INTENTIONAL GROUNDING:
The quarterback purposefully throwing the
ball out of bounds or into the ground to
avoid throwing a bad pass (which might be
intercepted). Intentional grounding can
be difficult to call, but a referee may
assign the offending team a five yard penalty
and the lose of their down!.
INTERCEPTION: The
catching of a forward pass by the defense
(this turns the defense suddenly into the
offense).
INTERFERENCE: There
is offensive interference, when blockers
run in front of a running back, and defensive
interference (or defensive pass interference),
when a pass defender interferes with a receiver
trying to catch the ball while the defender
could not catch the ball himself (intercept).
For example, a defender with his back to
the ball who sees the receiver he's covering
readying to catch the ball and then waves
his arms in front of the receiver to distract
him is interfering with the pass. Defense
interference is an infraction of the rules.
KEY: Watching a
player to try and see the direction in which
he is going to be moving. A player may make
small movements such as foot placement,
etc., that can give away his next move to
an observant player who is keying him.
KICK: Attempting
to score a point or field goal after touchdown
by kicking the ball.
KICKING GAME: The
game strategy revolving around punting and
place-kicking.
KICKOFF: The kicking
team (determined by the winner of the coin
toss) kicks the ball from the free kick
line (the 35-yard line in pro football,
the 40-yard line in high school and college).
This is the kickoff, the start of the game.
LATERAL: As a forward
pass, but not thrown in the direction of
the opponents' goalpost. Rather, the ball
is thrown in any direction other than towards
the opponents' goal.
LINEBACKER: Defensive
players placed behind the defensive linemen.
Their job is to tackle runners and block
or intercept passes. There are three or
four linebackers.
LINE JUDGE: An
official who keeps track of time and also
watches for various violations, including
the quarterback's position when passing
(the quarterback isn't allowed to go past
the line of scrimmage to pass).
LINEMEN: The players
on the forward line (see offensive linemen
and defensive linemen).
LINE OF SCRIMMAGE:
Before each play, a set of two imaginary
lines are used to determine where the players
will line up. These are the lines of scrimmage,
and pass through each tip of the ball, running
parallel to the goal lines.
LIVE BALL: Opposite
of a ball that is dead. A live ball is either
loose as a result of a kick, fumble, or
pass, or is held by a player.
MAN IN MOTION:
The player who turns and runs behind the
line of scrimmage, parallel to it, as the
signals are called. He then runs downfield
just as the ball is snapped.
MAN TO MAN DEFENSE:
Covering each member of the offense with
a member of the defense. Also called player-to-player
defense. See zone defense also.
MIDDLE GUARD: The
defensive lineman positioned between the
tackles, opposite the offensive center.
Also called the nose guard.
MOUSETRAP: See
trap block.
MULTIPLE OFFENSE:
Offense strategy using a number of formations.
NATIONAL FOOTBALL LEAGUE
(NFL): The best-known association of
professional football teams. Composed of
the American Football and National Football
Conferences. The champions of each conference
play each another in the Super Bowl during
each year in January.
NICKEL DEFENSE:
A defensive formation involving five defensive
backs, hence the name.
NOSE GUARD: See
middle guard.
NUMBERING SYSTEM:
The system used by the NFL to number players'
uniforms according to their position. Works
as follows:
1-19: quarterbacks and
kickers
20-49: running backs and defensive backs
50-59: centers and linebackers
60-79: defensive linemen and offensive linemen
80-89: wide receivers and tight ends.
ODDS: The returns
on money bet on a game, based on the likely
outcome of the game as determined by an
Oddsmaker (see below).
ODDSMAKER: One
who establishes the odds for sports betting.
OFFENSE: The team
with the ball; the offense attempts to run
or pass the ball across the defense's goal
line.
OFFENSIVE BACKFIELD:
The area or players behind the offensive
linemen. These are the running backs, the
quarterback, and a second wide receiver.
See also Offensive Linemen, below.
OFFENSIVE HOLDING:
See holding.
OFFENSIVE LINEMEN:
Seven players, made up of the center, two
guards, two ends, and two tackles.
OFFICIAL: One who
supervises the game and interprets the rules.
OFF SEASON: When
the football teams don't play; February
through the middle of August.
OFFSIDE: When a
player is over the line of scrimmage (on
the opposing team's side) before the ball
is snapped.
ONSIDE KICK: A
short kick (though at least 10 yards), with
the plan being to recover the kick and thus
gain some yardage.
OPEN UP HOLES:
To push the opposition aside by blocking
them to open up holes in their defense through
which a runner can pass with the ball.
OPTION PLAY:
An offensive play
wherein the player with the ball has the
option of running or passing.
OUTSIDE: Toward
the sideline.
OVERTIME: The game
goes into overtime to break a tie. In pro
ball, the first team to score into overtime
wins. This is known as the "sudden death"
system.
PASSING GAME: The
offensive strategy dealing with throwing
the ball and receiving forward passes.
PASS PATTERN: The
specific route run by a receiver to catch
a pass.
PASS RUSH: The
rush by the defense to try and tackle the
quarterback before he can complete a pass.
PENALTY: Punishment
for a foul. Can consist of losing a down
or even the ball, but usually sets back
the penalized team five to fifteen yards.
PIGSKIN: Old term
for a football.
PILING ON: Several
players jumping on the player with the ball
after he's been tackled. Also called dogpiling.Piling
on is illegal, with a 15 yard penalty.
PLACE-KICK: A kick
made while the ball is held in place on
the ground (either with a tee or by another
player).
PLAY: In general,
the actions of the players following a snap
or kickoff. More specifically, the type
of action taken as part of a planned manuever.
There are two basic types of plays: running
plays, where the offense tries to run with
the ball toward the opposition's goal line,
and passing plays, where the object is to
pass the ball forward towards the opposing
goal line. A play can have minor variations
each time, but will usually fit into some
general categories. For instance, in a sweep,
the guards pull from their positions to
block for the ball carrier as he moves left
or right, then up the field. In a draw play,
the quarterback takes the ball from the
center and moves back rapidly, acting as
though he's going to throw it. When the
defensive linemen get close, the quarterback
then hands off the ball to a running back
who hopes to quickly dart past the defensive
linemen, who are still being "drawn off"
by the quarterback. In an Action Pass, the
opposite occurs, and the quarterback pretends
to hand-off to another player only to retain
the ball.
PLAY ACTION: A
passing play set up to draw the Defensive
Linebackers towards the Line Of Scrimmage
with a Run Fake.
PLAYBOOK: A notebook
containing a team's terms, strategies, plays,
etc., issued to each player.
PLAYER TO PLAYER DEFENSE:
See man-to-man defense.
PLAYMAKER: One
skilled in helping their team score with
winning strategy.
POCKET: The area
the quarterback sets up his pass from. Guarded
against the opposition to hopefully form
a safe "pocket".
POINT AFTER TOUCHDOWN:
After scoring a touchdown, a team may score
an extra point for a successful place kick
through the opposition's goal post.
POINT SPREAD: The
projected difference in scores between two
teams about to play.
POOCH KICK: See
"Squib Kick"
POST-SEASON: The
time when a tournament is played leading
up to the Super Bowl. Also called the playoffs.
POST PATTERN: A
pass pattern where the receiver runs 10-15
yards downfield before turning towards the
middle of the field, but at a 45 degree
angle (in the direction of the goal post).
POWER SWEEP: See
sweep under play.
PRE-SEASON: The
time during which teams play exhibition
games and check out new talent, from August
through Labor Day, when the regular season
starts.
PRIMARY: The receiver
who was chosen by the quarterback in the
huddle to receive the ball.
PULLING: Leaving
one's position to move elsewhere to block.
PUMP FAKE:When
the Quarterback draws hi s arm back and
fakes a forward pass to draw the Free Safety
to an area or cause a Defensive Back to
pause in his coverage of a Wide Receiver.
PUNT: When the
ball is dropped from the kicker's hands
and kicked before hitting the ground.
PUNT RETURN: The
runback of the ball after it's been punted.
QUARTER: A football
game is divided into four quarters, 15 minutes
each (12 minutes in high school football).
QUARTERBACK: An
member of the offense. The quarterback takes
the snap from the center, then either passes,
hands off, or runs with the ball. The name
derives from the fact that in an I formation
the Quarterlback is half as far back as
the Halfback, or a quarter the way back.
See Fullback and Halfback to further clarify.
QUARTERBACK SNEAK:
An play wherein the quarterback receives
the ball after the snap and immediately
runs forward through the opposition, with
his own team blocking for him.
QUICK COUNT: When
the quarterback calls the signals at the
line of scrimmage very rapidly so as to
throw off the other team.
QUICK KICK: A surprise
punt.
READY LIST: A list
of several plays ready to be used in an
upcoming game (tailored to an opposing team's
srengths and weaknesses).
RECEIVER: A receiver,
or pass receiver, is a member of the offense
whose job it is to get into the open to
catch a pass from the quarterback and then
run with the ball. Additionally, in professional
football, the end on the left is referred
to as a 'wide' receiver.
RECOVER: Grabbing
a ball that has been fumbled (whether the
recovering player's side initially had the
ball or not).
RED DOG: See blitz.
REGULAR SEASON:
A time period of 17 weeks during which a
team plays 16 games to determine their ranking
going into the Post-Season tournament.
RETURNER: A player
who runs back kickoffs and punts.
REVERSE: An offensive
play In a reverse, the player with the ball
runs in one direction, then hands off the
ball to another player going the opposite
direction, reversing the ball's direction
of travel.
ROLL: The quarterback
rolls when he moves left or right with the
ball before throwing it.
ROSTER: A list
of the members of a team.
ROUGHING: A personal
foul with a 15 yard penalty. Called when
a player illegally contacts another player,
as in roughing the punter, when a player
tackles the punter without touching the
ball, or roughing the passer, where a defensive
player attempts to tackle the quarterback
after the ball has been thrown.
RUNBACK: Returning
a kickoff, punt, or interception.
RUNNING BACK: Positioned
behind the quarterback, there are two running
backs, whose job it is to run with the ball,
which is typically handed off by the quarterback.
Part of the offensive backfield. In college
and high school football, there are halfbacks
and fullbacks in these positions, but in
professional football they are simply the
two running backs.
RUSH: To run from
the scrimmage line with the ball.
SACK: Tackling
the quarterback before he can throw a pass.
SAFETY: When a
team forces the opposition to down the ball
in their own end zone, they receive two
points, called a safety. Also, the player
position called safety is a defensive backfield
position, the deepest in the backfield.
There are two safeties, see Strong Safety
and Free Safety.
SAFETY BLITZ: A
charge by one or both safeties in an attempt
to tackle the quarterback.
SAFETY VALVE: A
short pass thrown to a running back when
the wide receivers are covered.
SCRAMBLE: When
a quarterback runs behind the line of scrimmage
lose tacklers.
SCRAMBLER: A quarterbackwhose
gotten a reputation for scrambling.
SCREEN PASS: A
pass from behind the line of scrimmage,
after a deep drop by the Quarterback. It's
a play that allows the rushers to charge
through as the offensive linemen fake block
them, only to set up a wall for a receiver,
or runningback to catch the pass and run
behind.
SCRIMMAGE: The
action between two teams, starting when
the ball is snapped.
SECONDARY: The
defensive backfield, or second line of defense.
SHIFT: The movement
of two (or more) offensive players between
positions.
SIGNAL CALLER:
The quarterback.
SIGNALS: The quarterback
tells the other players, with signals, what
the next play will be. Signals are also
used at the line of scrimmage to tell the
center when to snap the ball.
SLANT: Running,
with the ball, at an angle.
SLOT: A gap in
the offensive line between a receiver and
a tackle.
SNAP: The handing
of the ball by the center, reaching back
between his legs, to the quarterback or
punter.
SPEARING: Contacting
another player with one's head; a foul in
college football.
SPECIAL TEAMS:
A special group, or "platoon", of players
specializing in one particular maneuver,
such as punts or kick-offs. When the maneuver
is about to be done, the coach willsubstitute
the special team. Special teams give their
all to their specialties and consequently
suffer higher injury rates than the rest
of the team. That's why they are also called
bomb squads or suicide squads.
SPIRAL: The football's
rotation when it's thrown (about it's longitudinal
axis).
SPLIT END: A receiver
who lines up several yards away from the
next player along the line of scrimmage.
SQUARE IN/OUT:
A pass route where the runner goes downfield
then turns "in" at a "square" or right angle
to the center of the field, or "out" to
the sideline.
SQUIB KICK: (Pooch
Kick) A low flat kickoff that is difficult
to handle. It is often used when the receiving
team has an effective kick returner or when
the kicking team does not have a long ball
kicker.
STRAIGHT ARM: (Stiif
Arm) To defend against player trying to
tackle you by using your hand and arm to
jab with t a straight stiff arm at the opponents
head or chest area to avoid a tackle.
STRONG SAFETY:A
defensive backfield position, the deepest
in the backfield. The Strong Safety is the
Safety on the strong side (Tight End side)
of the Offense and generally must be a solid
tackler. Also, see Free Safety.
STRONG SIDE: In
an unbalanced line, the side with the most
players.
STUNT: An unusual
charge by the offensive linemen, sometimes
in concert with the linebackers, in which
they loop around each other during the charge
instead of charging straight ahead.
SUICIDE SQUAD:
See special teams.
SUBSTITUTION: Putting
a player into the game as a substitute for
another. For example, a play requiring a
very fast player may cause the coach to
bring out one player and replace him with
another, faster player. There is quite a
bit of substituting in football, especially
with special teams.
SUPER BOWL: The
National Football League's championship
game.
SWEEP: See play.
TACKLE: To bring
down another player, i.e., to sack the quarterback
is to tackle him. Also an offensive position.
There are two tackles, one outside each
guard, whose job is to block the onrushing
defensive line and open up holes for a runner.
TAILBACK: A member
of the offensive backfield, whose job is
to run with the ball. Also called a running
back or halfback.
T-FORMATION:
See formation.
THREE-POINT STANCE:
The position players at the line of scrimmage
take before the snap, leaning forward on
one hand with their feet spread.
TIGHT END: See
end.
TIME: In professional
and college football, the game is limited
to 60 minutes (48 minutes in high school
football). This is divided into two 30 minute
halves, each of which is divided into two
15 minute quarters, or "periods." In between
the two halves is halftime, which lasts
15 minutes. If the teams are tied at the
end of the time limit, the game goes into
overtime, continuing until one of the teams
pulls ahead.
TOUCHBACK: A touchback
occurs when the defensive team gains possession
of the ball in their own end zone on the
same play in which the offensive team caused
the ball to cross the goal line.
TOUCHDOWN: Carrying
the ball into, or catching the ball in,
the opposition's end zone. Worth six points.
TRAP BLOCK: When
a player is allowed through the enemy line
only to be blocked by surprise from another
player behind the line. Also called a mousetrap.
TURN
IN/OUT: A pass route where the
player runs downfield then turns in toward
the middle of the field or out towards the
sidelines.
TURN OVER: Losing
possession of the ball, typically by error.
UNBALANCED LINE:
A formation with more players on one side
of the center than the other.
UPRIGHTS: Vertical
posts supporting the crossbar in the goalpost.
VINCE LOMBARDI TROPHY:
Awarded to the winners of the Super Bowl
in honor of the great coach Vince Lombardi.
WISHBONE FORMATION:
See formation.
WEAK SIDE: The
side of an unbalanced line with the least
players.
WIDEOUT:See Flanker
or Split End. Some coaches call their fastest
deep threat Wide Receiver a Wideout other
coaches use the term to define the furthest
Wide Receiver from the ball being snapped.
WIDE RECEIVER:
See receiver.to top
YARDAGE:
The amount of yards
gained (or lost) during a play. to
top
ZONE DEFENSE: A
defense strategy where each player has an
area, or "zone", of the field to defend.
See also man-to-man defense.
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